Itemcustomizer terraria mod download






















The item display displays the item that will be generated. The textbox is for selecting an item via name. The textbox is for selecting an item via id. The textbox specifies the stack of the item. The button generates a new item. The checkbox determines if the new item will have modified properties from the Item Modifier Window.

Terraria Mods Wiki Explore. Quick Stack to Chests: Defaults to - Minus, like, get rid of this junk. If using a chest, Quick Stacks to that chest, otherwise, Quick Stacks to nearby chests.

Simply a keyboard shortcut to the buttons. Just hold down the hotkey and run through your treasure room! If you have a Wooden Axe in a chest, it'll place your Iron Axe in as well. Keep what you want to keep favorited.

Solves Chest organization intuitively. No longer need you fight bosses with Sonar, Fishing, Crate, Spelunker, etc potions. Toggle Autopause: Defaults to P Toggles the autopause setting. Similar to Quick Use Item 20 but allows the item to be moved.

Swap Armor and Vanity: No Default This will swap all armor in vanity with equipped armor, but only if the vanity slot is actual armor and not vanity. Hold for half a second to additionally swap accessories. Swap Hotbar: No Default This will swap the hotbar and the 1st row of inventory. Useful for swapping weapon and tool loadouts. If used, simply replace the vanilla Quick Mount with this more versatile alternative.

Dash: No Default Use this if you prefer to dash via a hotkey rather than the double tap method. There is a config option to disable double tap dashing if you want to avoid accidentally dashing the normal way. Note that with mods loaded, it may not be possible to load a world that large due to memory limits. I recommend a x or x world as worlds that are taller than Large worlds tend to be boring.

Generate a world to use with this mod using TerraCustom. TerraCustom will load tmodloader mods, so you don't have to worry about missing out on mod biomes. Double the width and height of a Large world Note that with mods loaded, it may not be possible to load a world that large due to memory limits. It adds a new, directly controllable minion type called the Squire, over 30 new minions, and several armor sets and accessories for both Squires and minions.

A complete list mod content can be found from the homepage. Also let me know what other mods to support. Hope you enjoy the mod! Changelog: v0. Download v1. Edit Delete. Ibadeji's Mod. Download v0. Description Version 0.

Extra Gunslinger Gear. Click to expand Burst Empress of Light. Oh my god! Finally blue Vampire knives or a awesome flaming Terra Blade Thank you soooo much. Eli said:. Just make it so items with different dyes and names are not stackable with those without. Dark-Assassin Golem. How about an alternative for at least the dyeing part.

Add an additional slot at the end of the hotbar that accepts dyes and any item you have selected will apply that dye. Another alternative way to above is to have dye for each hotbar slots. Dark-Assassin said:. Oh great, did I break that again? The Guide's projectiles are being dyed because the projectiles are owned by Main. This makes it extremely difficult to actually tell if something other than the player fired the projectile, because, in all technicalities, it might as well have been.

I can confirm that most, if not all enemy projectiles should be excluded from dyes, however. I hope. Preview of new update: before - after. Preview of new update: before - after View attachment View attachment Yep, I figured out why some special shaders looked absolutely terrible and fixed it for you guys!

Now you can have that awesome Vortex Dragon you always wanted. Or a True Solar Eruption put solar dye on it. Oh, it also adds in a check for whether the player is actually using the held item for projectile shading. If this causes problems, I can remove it. Basically, town NPC projectiles shouldn't get shaded now unless you're actually using the item at the same time the NPC fired the projectile Changelog: v0. If you are having trouble with dyeing projectiles that spawn projectiles have you just tying the dye the damage value that is passed on to the new projectile with the shader?

New mod added! Check the OP for details! You must log in or register to reply here. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.

By continuing to use this site, you are consenting to our use of cookies. No, that is still to come. I currently use tModLoader 64 bit, how will that work?

We are still discussing potential ways to bring 64 bit along perhaps sometime in the future.. At the very least, you'll should be able to manually install 64 bit over regular tModLoader as you have up until now.

Steam Workshop is planned, but won't be part of the initial release. System Requirements Windows. Minimum: OS: Ubuntu Recommended: OS: Ubuntu See all. Customer reviews. Overall Reviews:. Review Type. All 93, Positive 91, Negative 2, All 93, Steam Purchasers 0 Other 93, All Languages 93, Your Languages 64, Customize.

Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.



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