Fusion 360 downloaded body cant convert






















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Back to Fusion Category. Back to Topic Listing Previous Next. But one of the most underrated advances in the consumer 3D printing market is the proliferation of 3D model repositories.

Thingiverse, Youmagine, pinshape, GitHub, and Sketchfab are just a few of the dozens of different sites hosting 3D models for download. These sites and many others are fantastic for downloading and printing models, as long as the models provided suit your needs.

But what if you need to or want to edit the models? This seems like it should be easy; however, the major problem you will encounter is that the vast majority of 3D models online are provided in STL format. If you want to, for example, download a model from Thingiverse and edit it, you will need a way to convert the STL file into a form that the tools provided by your software can understand. A previous tutorial demonstrated how to convert relatively simple STL files into solid bodies.

An STL file consists of a bunch of triangular surfaces joined together to create an object. An STL file is simply a complex surface consisting of two-dimensional triangles.

This process becomes more and more difficult as the number of triangles in the STL increases. So, for the purposes of this tutorial, a complex STL is one that Fusion fails to convert using the Mesh to Brep tool , at least not without requiring modifications to the STL first. The procedure below will allow you to convert a complex STL into a body that can be edited in Fusion using your normal editing tools in the Model workspace.

However, we actually cannot convert the STL file into a body while Fusion is tracking history. Therefore, the history tracking functionality will need to be turned off.

In the upper-left corner of editing window you will find a browser feature tree. If you have used Fusion much before, you are probably familiar with this feature tree. At the top level of the tree is the file name itself. If you right click on the file name, you will get a menu. To turn off history tracking, select Do not capture Design History.

Turn off Design History by right clicking the file name in the feature tree. Now the STL can be converted into an object. Looking in the feature tree again, if you expand the Bodies section, you will find an item called MeshBody1. The mesh body is the STL file.

If the star is yellow that means everything is good. Star points also determine how a t-spline will be converted to BREP. When a t-spline is converted to BREP, it will split into separate surfaces at each star point. On the other hand, t-points are areas where faces converge to make a t-shape. Using the box display mode will not only make it easier to find the self-intersecting errors, but it will also help you select the correct faces in order to fix them.

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